top of page

Projects

A collection of my previous works, demonstrating principles of game design, programming fundamentals, and creativity.  

Insane Wizard Goes Crazy Everywhere
[Game Demo] - Digital Portfolio, Fall 2025 

In our six-person team, we created a 3D game demo featuring fantasy, magical elements, and goblins. I helped to develop the base character movement, contributed to UI/UX implementation, managed scene integration, and programmed some game systems.
(NOTE: Game screen size may only scale correctly for native 1920p x 1080p screens)  

Initial movement and first person camera perspective test

Creation of a functional pause menu with changeable sensitivity and audio settings 

Screenshot 2025-11-03 201358_edited.jpg

Playtest of game demo done by team member, featuring core gameplay loop, mechanics, audio, and movement.

Sailboat
[Game Mechanic] - Digital Portfolio, Fall 2025 

For this group assignment, I partnered with a peer to create a simple sailboat movement system that utilizes input from a controller, wind vectors, and Unity's new input system. 

Initial test with movement, camera, and controller input.

Addition of wake particles by peer, change of camera movement, and implementation of wind vector with direction. 

Final game render and polished video made by peer

Magic, Mages, and Monsters
[Game] - Intro to Game Design & Development,  Summer 2025

I created a simple 2D pixel art platformer for a semester-long game project. I used a combination of both pre-made and self-made assets while implementing game design techniques and testing gameplay. 

Brugal_Idle_F1.png
Logo.png

Unhanged Man
[Game] - Game Content Production 2, Spring 2025

I worked with a team of four other peers to create a game by the semester's end for UF's convergence 2025. I worked on incorporating game assets, programming implementation, and level design. 

DemonLogue
[Game Concept w/ AI] - Game Systems Development 2, Spring 2025 

I helped to create a fantasy exploration game concept with two other peers using premade assets. We learned to operate an AI chatbot that would augment gameplay and respond to your voice. 

(NOTE: Due to the age of this project, the AI may no longer function due to account deactivation.)

Space Shooter
[Game Concept] - Game Systems Development 2, Spring 2025 

I created a simple survival shooting arena game concept for my midterm using rigid-body physics, instantiation, pre-made 3D assets, and techniques learned throughout the semester. 

image.png
bottom of page