Projects
A collection of my previous works, demonstrating principles of game design, programming fundamentals, and creativity.
Insane Wizard Goes Crazy Everywhere
[Game Demo] - Digital Portfolio, Fall 2025
In our six-person team, we created a 3D game demo featuring fantasy, magical elements, and goblins. I helped to develop the base character movement, contributed to UI/UX implementation, managed scene integration, and programmed some game systems.
(NOTE: Game screen size may only scale correctly for native 1920p x 1080p screens)
Initial movement and first person camera perspective test
Creation of a functional pause menu with changeable sensitivity and audio settings

Playtest of game demo done by team member, featuring core gameplay loop, mechanics, audio, and movement.
Sailboat
[Game Mechanic] - Digital Portfolio, Fall 2025
For this group assignment, I partnered with a peer to create a simple sailboat movement system that utilizes input from a controller, wind vectors, and Unity's new input system.
Initial test with movement, camera, and controller input.
Addition of wake particles by peer, change of camera movement, and implementation of wind vector with direction.
Final game render and polished video made by peer
DemonLogue
[Game Concept w/ AI] - Game Systems Development 2, Spring 2025
I helped to create a fantasy exploration game concept with two other peers using premade assets. We learned to operate an AI chatbot that would augment gameplay and respond to your voice.
(NOTE: Due to the age of this project, the AI may no longer function due to account deactivation.)
